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The Secret Hall of Initiation janhein 59 26
Backgrounds in Mandelbulb 3D
I am such a slacker sometimes! I haven't wrote a journal since November of last year, sheesh... So it's tutorial and tips time!
I use background images a good little bit in my Mandelbulb scenes, mostly clouds and skies, but sometimes mountains as well. It's a rare occasion indeed to find a background image that works well without some form of adjustment to get it to blend in and become an integral part of your work rather than something that just doesn't fit. I think it's important to spend the time to blend the background into your work, because if you don't, it can really distract from the Mandelbulb 3D scene you've created and perhaps even look so out of place that it ruins your piece. To me, the reason to use a background image in the first place is to lend a bit more realism or interest to your work. So why not spend a little extra time to try to make your background image more natural rather than something you just slap in there and let slide?
Of course you don't have to even
An amazingIFS guide
A little guide on how to use amazingIFS formula on Mandelbulb 3D.
Here is a simple procedure on how to obtain these caracteristic “kleinian” shapes or however they are named with a simple heightmap. This mini tutorial can be done with any other dIFS shapes tough, like SphereIFS, etc.
I've used for this example a very simple grayscale map, filled with neutral grey (RGB 192)
If you don't want to make it or can't, you can download it here: http://sta.sh/0fu5qld142i
Don't forget to add the map to the working folder you have for Mandelbulb 3D!
I've lowered the max. Iterations to 25 in the formula window to speed things a bit up but you can change it later if you prefer to do so.
Put in the first slot HeightMapIFS and type 199 in the nr field:
Add amazingIFS to the second slot.Just set all rotation X, Y and Z from default 5 to 0, and change Fold X, Y and Z values to 1.
Leave everything e
Isolating Structures In MB3D
How to clean up your image background ~
Wow. I haven't done a journal in ages. I thought I would share a little trick for getting a nice clean background when you want to isolate a structure in Mandelbulb 3D. Why? Because sometimes the structures behind the main focus of your image or the main structure are either just small repeats of the main structure, or they are fragmented and in one way or another just not as interesting. Or the background might bury the foreground object in detail or draw attention away from what you really want the viewer to focus on. People strive for a lot of detail, and that's fine, and sometimes it works. But often I find that there's no main focus to frame your point of view. (Edit: I forgot to mention this is made using Mandelbulb 3D version 1.8.2 and I fixed a few typo's!)
Sometimes you're able to focus on the foreground structure through clever use of fog, lights and depth of field settings. Nothing wrong with that either, so this is just another